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食肉加工房。~

死体や動物を捌いて食肉にする。~

HunterがanimalをHuntすると自動でここに置いていってくれる。tキーでここに置いてある死体や骨等を確認できる。~

*指示一覧 [#jd786d3e]

-&color(#0E0){b};:Butcher a dead animal~
主にHunterが持ち帰った動物の死体をmeat, fat, skin, bones, skullsに解体する。
-&color(#0E0){e};:Extract from a dead animal~
cageに入ったfire snake, cave spider, phantom spiderが必要。スキルanimal dissectionも必要。「from a dead animal」という表示に反して生きているverminが必要。liquid fireとvenomが生成される。 
-&color(#0E0){a};:Capture a live land animal~
アイテムanimal trapとスキルtrappingが必要。ドワーフがverminを一匹捕まえるまで追い続ける。~

*Tips [#p755bb79]
- Slaughtering produces a lot of products that go to a variety of [[stockpile]]s, and will quickly rot if they don't get stored or processed. Meat and fat go to your food stockpile, while bones, skulls, chunks, and raw hides need a [[refuse]] stockpile. Setting up appropriate and proximate stockpiles can speed production and reduce [[clutter]] in the butcher's shop.
- Food [[hauling]] is typically a low-priority [[job]], and meat rots quickly if not in a stockpile - have ample dwarves (mostly) dedicated to food hauling for the jobs you produce, or your freshly butchered meat may go to waste.
- Butchering just one dog, a typical size 5 [[creature]], will create 5 meat, 5 chunks, 5 bones, 1 skull and 1 fat - 17 items, all at once, and your butcher's shop is instantly mired into the 1st level of [[clutter]], with the next task taking 2x as long as it should.  Larger animals (most [[domestic animal]]s are size 8-10) produce much more, creating x4 or x5 clutter delays. Therefore, it's recommended that you not only have nearby stockpiles and ample haulers, but ''multiple'' butcher's shops to distribute the workload of butchering numerous animals, each handling one in turn as the previous shop is cleared out, ready for the next job.  (As an extreme alternative, deconstructing the butcher's shop and then rebuilding it will scatter the contents on the ground and outside - where they'll quickly rot unless hauled.) Some animals travel in herds of as many as 10, and multiple herds are possible.
- Create custom stockpiles for raw hides close to your [[tanner's shop]] (see [[Meat_industry#Tanning|''Tanning'']]) and build your tanner's shop next to your butcher's shop.   Create custom stockpiles for bones and skulls close to your [[craftsdwarf's workshop]] (see [[Meat_industry#Bone carving|''Bone carving'']]), and change the settings on your general refuse pile(s) to ''not'' accept hides, bones or skulls.
- Slaughtering produces a lot of products that go to a variety of [[Stockpile]]s, and will quickly rot if they don't get stored or processed. Meat and fat go to your food stockpile, while bones, skulls, chunks, and raw hides need a [[Refuse]] stockpile. Setting up appropriate and proximate stockpiles can speed production and reduce [[Clutter]] in the butcher's shop.
- Food [[Hauling]] is typically a low-priority [[job]], and meat rots quickly if not in a stockpile - have ample dwarves (mostly) dedicated to food hauling for the jobs you produce, or your freshly butchered meat may go to waste.
- Butchering just one dog, a typical size 5 [[Creature]], will create 5 meat, 5 chunks, 5 bones, 1 skull and 1 fat - 17 items, all at once, and your butcher's shop is instantly mired into the 1st level of [[Clutter]], with the next task taking 2x as long as it should.  Larger animals (most [[Domestic animal]]s are size 8-10) produce much more, creating x4 or x5 clutter delays. Therefore, it's recommended that you not only have nearby stockpiles and ample haulers, but ''multiple'' butcher's shops to distribute the workload of butchering numerous animals, each handling one in turn as the previous shop is cleared out, ready for the next job.  (As an extreme alternative, deconstructing the butcher's shop and then rebuilding it will scatter the contents on the ground and outside - where they'll quickly rot unless hauled.) Some animals travel in herds of as many as 10, and multiple herds are possible.
- Create custom stockpiles for raw hides close to your [[Tanner's shop]] (see [[Meat_industry#Tanning|''Tanning'']]) and build your tanner's shop next to your butcher's shop.   Create custom stockpiles for bones and skulls close to your [[Craftsdwarf's workshop]] (see [[Meat_industry#Bone carving|''Bone carving'']]), and change the settings on your general refuse pile(s) to ''not'' accept hides, bones or skulls.
-屠殺は肉を多く生成するが、肉は使われなければrefuse pileで腐る。そして腐った肉は屋内ではmiasmaを発生させる。miasmaによってドワーフを不幸(unhappy thoughts)にしないためにもbutcher's shopを屋外に置いてもいいかもしれない。
-もしButcher's shopが外に置かれていて、[o][r]から確認できるCurrent Refuse Ordersが "Dwarves ignore refuse from outside" になっていると、Butcher's shop内のmeat等のrefuseはRefuse Stockpileに運ばれることなく置かれたままになる。meat(肉)は朽ち果て、hide(皮)はtanner's shopがある場合は加工されるだろうが、bonesとskullsは積もりに積もってButcher's shopをClutter(CLT)状態にしてしまう。



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