[[インストール・世界生成]] *Design New World With Parameter [#h3962915] |作成時のVersion|0.31.18| |最終更新version|0.31.18| 世界創造に細かい設定を付けることが出来る。~ ゲームの難易度をゴロッと変えることも可能なのでご利用は計画的に。~ かなりヘッポコな検証なので、ガンガン編集するように。~ **設定一覧 [#t3a84cc0] |設定名|変数の範囲|効果| |Use Seed|Random or Yes (0 to 4294967295)|世界創造のための乱数&br;特定の配置を再現したい時以外はRandomに設定しておけばいい| |Use History Seed|Random or Yes (0 to 4294967295)|同上| |Use Name Seed|Random or Yes (0 to 4294967295)|同上| |Use Creature Seed|Random or Yes (0 to 4294967295)|同上| |Emberk Point|0 to 10000|| |End Year|2 to 10000|| |Population Cap After Civ Creation|-1 to 100000|| |Site Cap After Civ Creation|-1 to 100000|| |Precentage Beasts Dead For Stoppage|-1 to 100|| |Year to Begin Checking Megabeast Percentage|2 to 10000|| |Cull Unimportant Historical Figures|Yes or No|| |Reveal All HIstorical Events|Yes or No|| |Minimum Elevation|1 to 400|最低標高&br;平均標高が低いと全てが海に沈む| |Maximum Elevation|1 to 400|最高標高&br;平均標高が高いと高山しか現われない&br;標高100〜300辺りが入植可能な土地| |Elevation X-Variance|0 to 3200|| |Elevation Y-Variance|0 to 3200|| |Minimum Rainfall|1 to 100|最低降雨量&br;平均降雨量が低いと草木の生えない不毛の大陸になる| |Maximum Rainfall|1 to 100|最高降雨量&br;平均降雨量が高いと木の生い茂る大森林になる| |Rainfall X-Variance|0 to 3200|| |Rainfall Y-Variance|0 to 3200|| |Minimum Temperature|-1000 to 1000|最低気温| |Maximum Temperature|-1000 to 1000|最高気温| |Temperature X-Variance|0 to 3200|| |Temperature Y-Variance|0 to 3200|| |Minimum Drainage|0 to 100|最低排水量| |Maximum Drainage|0 to 100|最高排水量| |Drainage X-Variance|0 to 3200|| |Drainage Y-Variance|0 to 3200|| |Minimum Volcanism|0 to 100|最低活動量| |Maximum Volcanism|0 to 100|最高活動量| |Volcanism X-Variance|0 to 3200|| |Volcanism Y-Variance|0 to 3200|| |Minimum Savagery|0 to 100|最低残虐度| |Maximum Savagery|0 to 100|最高残虐度| |Savagery X-Variance|0 to 3200|| |Savagery Y-Variance|0 to 3200|| |Elevation Mesh Size|Ignore or map size|| |Elevation Weighted Range <0-20>|0 to 10000|| |Elevation Weighted Range <20-40>|0 to 10000|| |Elevation Weighted Range <40-60>|0 to 10000|| |Elevation Weighted Range <60-80>|0 to 10000|| |Elevation Weighted Range <80-100>|0 to 10000|| |Rain Mesh Size|Ignore or map size|| |Rain Weighted Range <0-20> |0 to 10000|| |Rain Weighted Range <20-40>|0 to 10000|| |Rain Weighted Range <40-60>|0 to 10000|| |Rain Weighted Range <60-80>|0 to 10000|| |Rain Weighted Range <80-100>|0 to 10000|| |Drainage Mesh Size|Ignore or map size|| |Drainage Weighted Range <0-20>|0 to 10000|| |Drainage Weighted Range <20-40>|0 to 10000|| |Drainage Weighted Range <40-60>|0 to 10000|| |Drainage Weighted Range <60-80>|0 to 10000|| |Drainage Weighted Range <80-100>|0 to 10000|| |Savagery Mesh Size|Ignore or map size|| |Savagery Weighted Range <0-20>|0 to 10000|| |Savagery Weighted Range <20-40>|0 to 10000|| |Savagery Weighted Range <40-60>|0 to 10000|| |Savagery Weighted Range <60-80>|0 to 10000|| |Savagery Weighted Range <80-100>|0 to 10000|| |Temperature Mesh Size|Ignore or map size|| |Temperature Weighted Range <0-20>|0 to 10000|| |Temperature Weighted Range <20-40>|0 to 10000|| |Temperature Weighted Range <40-60>|0 to 10000|| |Temperature Weighted Range <60-80>| 0 to 10000|| |Temperature Weighted Range <80-100>|0 to 10000|| |Volcanism Mesh Size|Ignore or map size|| |Volcanism Weighted Range <0-20>|0 to 10000|| |Volcanism Weighted Range <20-40>|0 to 10000|| |Volcanism Weighted Range <40-60>|0 to 10000|| |Volcanism Weighted Range <60-80>|0 to 10000|| |Volcanism Weighted Range <80-100>|0 to 10000|| |Minimum Mountain Peak Number|0 to 200|山頂の数&br;入植できるわけでもないので、適当に設定すればいい&br;小さい世界に沢山設定すると世界の創造が終わらない| |Minimum Partial Edge Oceans|0 to 4|海の最低数&br;一辺の一部が海に面するようになる| |Minimum Complete Edge Oceans|0 to 4|海の最低数&br;一辺の全てが海に面するようになる| |Minimum Volcano Number|0 to 200|火山口の最低数&br;Maximum Volcanismを100に設定しないと世界の創造が終わらない| |Max Megabeast Caves|0 to 100000|メガビーストが棲む洞窟の最大数?&br;ADVモード用の設定か?| |Max Semimegabeast Caves|0 to 100000|セミ・メガビーストが棲む洞窟の最大数?| |Titan Number|0 to 1000|タイタンの人数| |Titan Attack Population Requirement|0 to 1000000|タイタンが出現するようになる住人数| |Titan Attack Exported Wealth Requirement|0 to 1000000|タイタンが出現するようになる輸出額| |Titan Attack Created Wealth Requirement|0 to 1000000|タイタンが出現するようになる生産額&br;以上4つは未検証| |Desired Good Squre Count in Small Subregions|0 to Map Size|小規模地域の神聖比率| |Desired Good Squre Count in Medium Subregions|0 to Map Size|中規模地域の神聖比率| |Desired Good Squre Count in Large Subregions|0 to Map Size|大規模地域の神聖比率| |Desired Evil Squre Count in Small Subregions|0 to Map Size|小規模地域の邪悪比率| |Desired Evil Squre Count in Medium Subregions|0 to Map Size|中規模地域の邪悪比率| |Desired Evil Squre Count in Large Subregions|0 to Map Size|大規模地域の邪悪比率&br;以上6つの合計値がマップサイズより大きいと世界の創造が終わらない?| |Minimum Initial Wetland Square Count|0 to Map Size|沼地の最低マス数| |Minimum Initial Wetland Region Count|0 to 20|| |Minimum Final Wetland Region Count|0 to 20|| |Minimum Initial Desert Square Count|0 to Map Size|砂漠の最低マス数| |Minimum Initial Desert Region Count|0 to 20|| |Minimum Final Desert Region Count|0 to 20|| |Minimum Initial Forest Square Count|0 to Map Size|森林の最低マス数| |Minimum Initial Forest Region Count|0 to 20|| |Minimum Final Forest Region Count|0 to 20|| |Minimum Initial Mountains Square Count|0 to Map Size|山の最低マス数| |Minimum Initial Mountains Region Count|0 to 20|| |Minimum Final Mountains Region Count|0 to 20|| |Minimum Initial Ocean Square Count|0 to Map Size|海の最低マス数| |Minimum Initial Ocean Region Count|0 to 20|| |Minimum Final Ocean Region Count|0 to 20|| |Minimum Initial Glacier Square Count|0 to Map Size|氷河の最低マス数| |Minimum Initial Glacier Region Count|0 to 20|| |Minimum Final Glacier Region Count|0 to 20|| |Minimum Initial Tundra Square Count|0 to Map Size|ツンドラの最低マス数| |Minimum Initial Tundra Region Count|0 to 20|| |Minimum Final Tundra Region Count|0 to 20|| |Minimum Initial Grassland Square Count|0 to Map Size|草原の最低マス数| |Minimum Initial Grassland Region Count|0 to 20|| |Minimum Final Grassland Region Count|0 to 20|| |Minimum Initial Hills Square Count|0 to Map Size|丘陵の最低マス数| |Minimum Initial Hills Region Count|0 to 20|| |Minimum Final Hills and Region Count|0 to 20|| |Erosion Cycle Count|0 to 1000|| |Minimum River Start Locations <Pre-Erosion>|0 to 800|| |Desired River Start Locations <Post-Erosion>|0 to 800|| |Periodically Erode Extreme Cliffs|No or Yes|| |Do Orographic Precipitation and Rain Shadows|No or Yes|| |Maximum Number of Subregion|1 to 5000|| |Caver Layer Number|0 to 3|| |Caver Layer Openness Min|0 to 100|| |Caver Layer Openness Max|0 to 100|| |Caver Layer Passage Density Min|0 to 100|| |Caver Layer Passage Density Max|0 to 100|| |Caver Layer Water Min|0 to 100|| |Caver Layer Water Max|0 to 100|| |Magma Layer|No or Yes|| |Bottom Layer <Forces Magma>|No or Yes|| |Z Levels Above Ground|0 to 100|| |Z Levels Above Layer 1|5 to 100|| |Z Levels Above Layer 2|0 to 100|| |Z Levels Above Layer 3|0 to 100|| |Z Levels Above Layer 4|0 to 100|| |Z Levels Above Layer 5|2 to 100|| |Z Levels At Bottom|1 to 100|| |Minimum Natural Cave Size|1 to 500|| |Maximum Natural Cave Size|1 to 500|| |Number of Mountain Caves|0 to 800|| |Number of Non-Mountain Caves|0 to 800|| |Make Caves Visible|No or Yes|| |Allow Init Embark Options to Show Tunnels|Always or No or Only in Findr|| |Number of Civilizations|0 to 300|| |Playable Civilization Required|No or Yes|| |Minimum Number of Mid-Elevation Squares|0 to Map Size|| |Minimum Number of Low-Elevation Squares|0 to Map Size|| |Minimum Number of High-Elevation Squares|0 to Map Size|| |Minimum Number of Mid-Rain Squares|0 to Map Size|| |Minimum Number of Low-Rain Squares|0 to Map Size|| |Minimum Number of High-Rain Squares|0 to Map Size|| |Minimum Number of Mid-Drainage Squares|0 to Map Size|| |Minimum Number of Low-Drainage Squares|0 to Map Size|| |Minimum Number of High-Drainage Squares|0 to Map Size|| |Minimum Number of Mid-Savagery Squares|0 to Map Size|| |Minimum Number of Low-Savagery Squares|0 to Map Size|| |Minimum Number of High-Savagery Squares|0 to Map Size|| |Minimum Number of Mid-Volcanism Squares|0 to Map Size|| |Minimum Number of Low-Volcanism Squares|0 to Map Size|| |Minimum Number of High-Volcanism Squares|0 to Map Size||