MOD解説/MASTERWORK DF

作成時のVersion1.8.1
最終更新VersionV.5.05

パッチ、バージョン情報の翻訳ページです


v5.05

- decorationシステムの大幅な仕様変更(デフォルトのタイルセット推奨)

【Gnomes 関連】

- Allows making of Rods of specific metals, for less micromanagement.

【Warlock 関連】

- 支配下の Skeletons がランダムに軍隊から除外されないように修正

【その他】

- creatures をいくつか削除
- 野生動物とバイオームの対応関係を調整、珍しい種が見つけやすくなった
- creature ファイルを整理
- Plump Helmet Men を調整。より高く強くサイズは小さく、戦闘向きになったが、生産物は減少
- Elves がワゴンを引いてこないように
- Picturefort を V2 に更新
- 新ユーティリティ DfMon の追加:announcement を自由に設定できる

v5.04

- 交易できなくなっていたバグを修正
- Weaponry に関連するバグを修正
- Legends Viewer を ver1.13に更新
- Updated Mousequery and Automelt to r4

v5.03

【草食動物の仕様変更】牧畜エリアの属性によって草食動物に様々な効果

- Good 領域:より大きく強く多くなる(肉も増量)
- Evil 領域:Undead になる可能性が存在する
- Cavern 1:No Stun, No Pain, No Nausea, No Fear, No Exert の効果、さらに Martial Trances. Mixes are possible.
- Cavern 2:ダメージを50%軽減するようになる
- Cavern 3:特に効果なし

【ペットに関する新要素】

- All civs can now have unique and specific pets assigned to them.
New scripts allow me to add minions (like trolls that accompany goblin sieges), mounts, wagons, wagon pullers, pack animals and pets... one by one, to a specific civ.
- This means for example that a "steamtank"-wagon pulled by "steamengine"-wagon-pullers could be added to Gnomes. Or that Warlocks ride into battle on Meat Wagons. These have NOT been added, but the option exists now. :)
- I added specific mounts to all civs. For example Orcs only arrive on Dire wolves now. Gnomes rides skunks or bobcats. Humans only arrive on horseback.
- I added specific minions to all civs. Each civ now has some alternate squads in sieges, just like goblins have trolls.
- I added specific pets to all civs. This means no civ ends up with pets that were intended for other civs. I am looking at you, Changeling.
- I added specific wagon pullers to all civs.
- I added specific pack animals to all civs.
- To make it short: Dwarves are pretty much like before. Humans have access to all the previouly removed animals, like dogs, cows, cats, all the vanilla pets.
Elves have access to all exotic pets, their selection is vast and varies depending on the world you gen. The same counts for Gnomes. Orcs and Kobolds do keep their pets as they were.
Larger changes are on the Succubi. They can now buy all their summonings at embark and from the caravans. Drow only have a few, specific drow pets,
like Rothes, Giant Drowspiders, and they ride on giant lizards now as well. The largest change of them all is for the Warlocks. You can buy Mephits at embark,
you can buy Pylons and Black Monoliths at embark... and if that isnt enough: Their pack/pull animals are prisoners. Warlock caravans are pulled by prisoners from other races,
which can also be bought at embark as pets. Or, from a Warlock point of view: As a resource. Oh, and... Automaton sieges might bring a squad of bronze colossi with them. Have fun with that.

【GUI の更新】

- New Icon.
- New backend for tileset changing.
- Emberk 時のポイントとサイズを自由に設定可能(50人で9999ポイントでもスタートできる)

【オンラインマニュアル関連】

- Ported Ppeng/Palus changes. Mostly typo fixes.
- More additions to the Succubi manual. Still work-in-progress.

【Gnomes 関連】

- Added sprites for the 25 gnomish pets that can be constructed, from clockwork mouse to mechanical dragon.

【Succubi 関連】

- Added temples and their reactions to the manual, buildings page.
- Added a few tricks to the manual
- Reorganized the temples reactions by area of effect. The temple of sin contain succubi upgrades, the esoteric order provides affects that affect the whole site,
the altar of nightmares provides 'diplomatic' effects, the abyssal temples provides spells that target invaders directly.
- Removed the forbidden bracelets
- Updated the 'provoke a siege' job with drows, orcs and kobolds.

【Raw Changes】

- タイルセットの軽量化
- これにより mod サイズの軽減とGUIのバグ源を減少
- Capitalized all reaction names for all races.
- いくつかの使用されないコマンドを削除

v5.02

【Palu Update】

- Track Tiles の更新
- Buy Brimstone の処理の調整
- 侵略者の騎乗動物に関する調整
- Colosseum での生物生成に関する調整

【Splinterz Update】

- Another GUI update to fix the duplicate inorganics for good
- updated the icon/splash screen.
- updated some of the background stuff for the profile reading/writing, mostly for performance
- a few other updates, but all back-end stuff for performance/refactoring

IndigoFenix? Update】

- Another Druidism.lua update, minor bugfix
- 移民(emigration)処理のバランス修正 (content なら 1% unhappy なら 2-4% very unhappy なら 10% miserable なら 100% の確率で出て行く)

【Insgrim Update】

- Adv Poison Material Classes added. So far unused, but more features for Adv Mode will follow. See URL

【Roses Update】

- Added upgradebuildings.lua and upgradeitems.lua. (I added some reactions for buildings, but items is unused so far.)

【Urist DaVinci? Update】

- AddPetToCiv, Butchery Living, Butchery Dead スクリプトの追加(DFhack)
- AddPetToCiv はプレーヤーにはまだ関係ない(将来的な機能追加予定)
- Butchery living スクリプト:kキーで選択後、DFHackで"butchery living"と入力することで、屠殺した場合の入手物を表示
- Butchery dead スクリプト:上記の死体版

【Meph Update】

- 移民(emigration)のデフォルトでの設定を 0 に(出奔禁止) Embassyで変更可
- 移民(emigration)は現在 dwarf のみでの試験導入
- item_toolの調整
- 11種類に分割( books, or all loot, or all gnomish gizmos have their own files.
- Animated Weapons の embark 時の必要ポイントを4倍に
- Collected all of the above mentioned updates and merged them into the mod.

【新要素 - Workshops関係】

- Gemcutter, Stonecrafter, Woodcrafter ,Bonecarver が相互に変換可能に
- 例 Bonecarvers Workshops を Gemcutters Workshop に変換できるようになる
- This is done with the reaction *Refurbish into X*, which are added to the workshops and are free.
- これは試験的なもので、将来的には新しい技術体系システムに繋がるらしい

v5.01

【Ammo の整理】

- Bulletspikes, Bulletspike の削除
- ITEM_AMMO_SHARD (Succubus)を ITEM_AMMO_SPELL_SHARD (Orcs)へ統合
- Darkmoon arrows と Hooked arrows を Bodkin arrowsへ統合
- Sling bullets を Bullets へ統合(muskets で使うもの), 結果的に kobold の sling shots が強力に
- Javelin のサイズを 300へ
- Hammer Slings と Hammer Headsの削除
- Spring-loaded knives と knife blades の削除
- Spears, Mechanized Axe-Throwers, Bolasは残留
- broad/hammer/piercing bolts/arrows のサイズを 150 から 120へ
- bolas のサイズを 400 から 100へ (Now I know why they cut off limbs in Kobold mode so easily)
- 全ての ammo は item_ammo.txt で管理

【Shield の整理】

- spiked shields, dragon shields, enormous shields, full body shields の削除
- 関連する Inventor Workbench での処理を削除
- Blocking bracer を buckler へ統合
- Shield_Evil を Shield_Bladed へ変更
- 全ての shields は item_shield.txt で管理

【Gloves (Clothing) の整理】

- 全ての hand clothing は item_gloves_clothing.txt で管理

【Gloves (Armor) の整理】

- battle fists, gloves of power, razorblade gloves, knuckled gauntlets, serrated gauntlets の削除
- 関連する Inventor Workbench での処理を削除
- 全ての hand armor は item_gloves_armor.txt で管理

【Shoe (Clothing) の整理】

- seven mile boots, menacing boots, fireproof boots, boots of surefoot, running boots の削除
-  [SHOES:ITEM_SHOES_SOCKS:UNCOMMON] の削除
- Removed Chausse and Sock entry from raws, they were unused.
- 全ての foot clothing は item_shoe_clothing.txt で管理

【Shoes (Armor) の整理】

- Removed duplicate Mail boots entry. (ITEM_SHOES_BOOTS_MAIL & ITEM_SHOES_MAIL_BOOTS), helps stockpiling.
- low boots の削除
- 全ての foot armor は item_shoe_armor.txt で管理

【Siege Ammo の整理】

- Warlock ballista bolt version の削除

【Toy の仕様変更】

- 'Toy' を 'Illumination' へ
- mini-forges の削除
- Candelabras got a proper ID, ITEM_TOY_CANDELABRA.
-  72 種の doll を削除(3種のみ残留)
- 以下を削除: spinning tops, music boxes, marble sets, toy mining picks, toy spears, toy crowns, toy swords, toy crossbows and balls.
- 旧 library system 用の book 24種を削除
- 24種のアイテムを削除
- card games, dices, chess sets and handcuffs from Succubus entity を削除
- 全ての toys は item_toy.txt で管理

【Trapcomp の整理】

- ITEM_TRAPCOMP_SPIKE の削除
- Removed old, commented out entries.
- rams と stakes の削除
- Gnomes以外の種族で"enormous corkscrews" を "pump mechanisms" に変更
- ITEM_TRAPCOMP_SPIKEDBALLの削除
- "Break down wooden trapcomps"を修正(Sawmill/Woodshredder)
- "menacing spikes" を "sharpened spikes" と "serrated spikes"  に分離
- Sawblades を "upright spear/spike traps"に使用可能
- "Heavy Pistons" (currently only used in brass form for steam engines) を罠として使用、製造可能に
- "Huge Pillar" を "heavy piston"に統合(Kobold)
- "swinging spiked hammer" を "axe blades"に統合(Kobold)
- いくつかの罠の能力を調整
- 全ての trapscomps は item_trapcomp.txt で管理

【Food の整理】

- 全ての food types は item_food.txt で管理 Thats all.

【Instrument の整理】

- Human から "long trumpets" を除き代わりに guitars を加える
- "haunting flutes" を "flutes" に変更 (Drow)
- Gnomes に accordions, banjors, organs を追加
- Succubi に harps, oboes, ocarinas を追加 
- 21種削除
- 3種のアーティファクト用楽器の追加
- 全ての instruments は item_instrument.txt で管理

【Clothing (Upper Body) の整理】

- coats tunics capes の削除
- dresses を Gnomes から削除
- 3種削除
- Runerobes の追加(orc/warlock用)
- 全ての upper body clothing は item_armor_clothing.txt で管理

【Armor (Upper Body) の整理】

- 22種のアーティファクト用の物を削除
- "plated hides" を少し弱体化(Kobold)
- FrostGiants に Breastplates を追加
- Goblins に Mailshirts を追加
- paladinarmor や drow spiked chainmails などの削除
- 全ての upper body armor は item_armor_armor.txt で管理

【Tool の整理】

- 350種の削除
- 全ての tools は item_tool.txt で管理
- 引き続き残る950種の整理中

【Clothing (Helm) の整理】

- 12種の削除
- Hoods, Turbans and Veils are the only used headwear.
- Left three mood-only easter eggs: A sombrero, a top hat and a chef hat.
- 全ての head clothing は item_helm_clothing.txt で管理

【Armor (Helm) の整理】

- 16種の削除
- Warlock masks のバグ修正
- 全ての head armors は item_helm_armor.txt で管理

【Clothing (Pants) の整理】

- thights, loincloths, skirts, long skirts, braies の削除
- Left are short skirts and thongs (Succubus mode), kilts and trousers.
- 全ての leg clothing は item_pants_clothing.txt で管理

【Clothing (Armor) の整理】

- Kobold leg guards have less coverage now.
- 11種の削除
- Left one easter-egg mood/artefact-only leg armor: Pantaloons.
- 全ての leg armor は item_pants_armor.txt で管理

【Weapon (Training) の整理】

- Added missing training knives and pikes.
- 全ての training weapons は item_weapon_training.txt で管理

【Weapon (近接) の整理】

- ほとんどの "whirls around and hits stuff" の削除
- "ITEM_WEAPON_SWORD_2_GNOME" を "ITEM_WEAPON_VIBROBLADE"へ統合
- Nerfed large daggers a lot. Kobolds thieves shouldnt cut off limbs.
- Meteor-hammers を Sledgehammers へ統合
- Replaced the goblin slica/choppa/cutta idiot-speech items with normal items. I know some people requested this.
Sword, Pike, Morningstar and Whip to be exact.
- エルフとドロウの武器を修正
- 85種の削除
- 全ての melee weapons は item_weapon_melee.txt, アップグレードした物は item_weapon_melee_upgrades.txt で管理

【Weapon (Ranged) の整理】

- 10種の削除
- Gnome から pistol と rifle を削除し flint-lock pistol と musket へ入れ替え
- 全ての ranged weapons は item_weapon_ranged.txt で管理

【Gnome 関連】

- いくつかのバグを修正

【GUI 関連】

- Razing/Digging Invaders コマンドの修正
- Added missing file to reset profiles to default.
- Added missing file to reset worldgens to defailt.
- Fixed all known issues with saving/loading profiles.

【Dwarf Therapist のアップデート(21.8)】:

- fixed typos in game_data, added missing value for a thought
- fixed various item names and added translation support
- fixed an issue where children/babies still showed in the preferences and thoughts dock when they had been hidden in the options
- the thoughts dock can be searched by thought descriptions, rather than just by title
- animals use adult/child/baby as their 'professions' if they're not war/hunt trained
- the display name for adult animals is now the caste name
- tweaked animals to always use a child or baby name before going to a generic placeholder name

【Dwarf 関連】

- Biologist's Lab の削除
- Catalyst Rods の削除(代わりにプラチナbar5個でmagic関連の処理)

【Dfhack 関連】

- Added embark scripts: Nano and Everywhere. Allows you to embark on 1x1 embarks or existing sites, like towns, towers, castles or tombs.
- On the embark selector (the map before you press 'e') type into dfhack "embark_site nano" or "embark_site here".
- To make it easier I added hotkeys: Alt-N = Nano and Alt-E = Everywhere.

【仕様変更の提案】

- Add piercing, broadhead and hammerhead ammo を dwarf の標準生産物に(metalforge や craftsdwarf 等で生産可能)

 → 将来的には Javelin は Heacy Siegeworks へ移し、Fletcher と Ammo Caster を削除予定。意見求む

v5.00

【仕様変更】

- Dwarven Legion と Embassy での関連コマンドの削除
- "ask for public opinion"コマンドの追加(dwarf達の不幸の原因を調べやすくする)
- 移民(emigration)スクリプトの追加 → 不幸なドワーフが家族やペットを連れて要塞から出奔する可能性
- Embassy で emigration の許容を設定できる(デフォルトでは little )
- 移民になるドワーフはプレーヤーの管理下を離れた friendly ユニットとなり、次のキャラバンが去る時に一緒に出ていく
- Broodling, Bloodling, Berstling, Fireling, Icelingの削除

【Gnome関連】

- Alloys と plastic の追加
- 'Recruit All Creatures' による敵の戦闘生物の転向
- Thunder Coil と missing headstrap のバグの修正
-  [REACTION:CREATE_PANTS_MOTOR_GNOME]の修正
- Machine floating item バグの修正
- items and creatures in containers can pass through machines
- execution device の追加
- missing reactions の追加
- creature healing で limbs が再生成されるバグの修正
- druid merit increases and decreases will decline in intensity over time

【新種族サキュバス(Succubi)の追加】

- For features see Boltgun Alpha Release post
- Succubi はまだ発展途上の段階でこれからも修正や要素の追加あり

【GUI関連】

- DF起動のアイコン追加
- pet reactions の修正
- Added succubi support for next mw release
- Updated export info
- Began adding support for checking all options on load
- Fixed the bug causing duplicate raws after changing tilesets, then changing options
- Modified the JSON export to include pattern replacement option parameters
- Modified the JSON export to include whether or not the file names are hard-coded/overridden
- DFhack の fullheal スクリプトの修正
- added support for embark profiles
- changed the way digging/razing are toggled in dfhack.init to fully disable/enable the plugin
- fixes for windows xp (ugh, just upgrade already)
- fix for blank profile dropdown & lengthened profile dropdown
- succubi のオンラインマニュアルへのリンク修正
- 新 utility へのサポートの追加
- disabled the cavern flavours
- added a new expandable message box and icons
- now you can restore the world gen. parameters (requires a world_gen.original file in the same place as world_gen.txt)
- all the world gen maps/templates can be saved/loaded with profiles. this is optionally controlled with a checkbox on the profiles tab. this basically saves everything in world_gen.txt into a single line in the profile.
- you can restore all the default profiles (requires *.original files). for example if you create profiles for easy/normal/hard just copy
and rename them to .original instead of .JSON and leave them in the profile directory. upon restoring the profiles, any missing ones will be added again, and any modified ones will be reset.

v4以前(未編集)

1.9 / DF34.08 に対応

1.9.1 / DF34.09 に対応

1.9.2 / DF34.10 に対応

1.9.3 / DF34.11 に対応

1.9.4 / 1.9.3のバグ修正

Full Changelog

Note: This is a small update, mostly things that have been brought to my attention by YOU, and several fixes that showed up either here or on reddit. I tried to include some things that people requested, like making books easier, allowing specific leather reactions and the sauropods. Ishar will be thrilled.

RL Update: I am doing good time, as always. Have only about 1000 miles to go till my final destination, New York. Here the route so far. Will go to Chicago, Niagara Falls, and possibly Toronto/Montreal and Boston before heading to Manhattan. 6 weeks left to go.

1.9.5 / 1.9.4のバグ&バランス修正

Notes: Just a few bugfixes and balancing here. There are also some tiny new features, the bifrost forge, the new library system and the unique artefact, the frostbrand. This one is in as a test, but very high tech, you need to kill some frost giants for it first. It should result in a weapon... with a description.

I also put ~65h of work into v.2, but the alpha is far from playable. ~25h went into the manual I guess. The 1.9.5 will be the last update, before the big overhaul. Please excuse me not testing the 1.9.5 version, I only did the raw changes and checked the errorlog. But the alpha I am working on is currently absolutely, 100% bug-free.

V.2 大規模アップデート

V3 changelog

バグ修正とバランス調整

battlecry(鬨の声?)

guild and military group(ギルドと軍集団)

profession, skill, laborの再構築

creture spawning

装飾用家具の追加

追加施設:Tavern(酒場)

V3a changelog

Phoebusを元にした新しいタイルセットを作った

GUI

ユーティリティ

Orc Fortress

バランス調整&バグ修正

カテゴリータイトル


トップ   新規 一覧 単語検索 最終更新   ヘルプ   最終更新のRSS