[[FrontPage]]...[[Recent Developments(本家)>http://www.bay12games.com/dwarves/dev_now.html]]

//箇条書きだけまとめてみたけどかなり多い!

//03/14/2008
-smoothed out local landscapes 
-added entity tags for a few world constructions 
-set up infrastructure for world constructions 
-started road network calculations 
//03/10/2008
-made digging out ramp walls update connectivity properly 
-gave work dogs and cats names upon adoption 
-displayed number of assigned hunting/war beasts during assignment 
-fixed up problems with continued designation job selection 
-stopped constructions and frozen liquids from floating at the bottom of the chasm 
-stopped construction removal from leaving open spaces in ice 
-stopped ocean waves from pushing merchant and horses free from wagons 
-made carving a fortification unhide adjacent squares 
-made freed tombs respect no pet init options 
-made pregnancies count toward the baby cap 
-made heat/cold damage effects for items work faster 
-stopped dungeon master from constantly putting on cloaks 
-stopped dwarves continuing training if the building becomes forbidden 
-allowed wagons to go through ashes 
-hid adventure mode site compass if not in regular mode 
-fixed display problem with text viewer scroll bar 
-fixed problem with recursive body glosses 
-stopped debris on the ground from coloring flashing ramps 
//03/12/2008
-added more explicit job permissions to entity defs and handled some ramifications of that 
-made civilians take entity appropriate jobs during world gen and gain skills over time 
-allowed people to talk about their professions and kills in a basic way 
//03/11/2008
-added tags to control world gen adventuring behavior of entities 
-made world gen hunters contest wild beasts and record kills 
-recorded all kills by historical figures during regular play 
-allowed viewing of kills in adv mode, dwf mode and legends mode 
-added framework for world gen civilian professions and tracking time spent working 
//03/10/2008
-added addition location/state information to certain historical figures and adventurer/followers 
-allowed hist figs to hold undead information 
-made megabeasts, semimegabeasts and underground feature creatures take on the undead character of their region 
-added more kill tracking infrastructure 
-let civ adventurers kill mega/semimegabeasts during world generation 
-made world generation stopping point depend on era 
-made vegetation removal behavior based on entity tags rather than site type 
-allowed entities at peace with wildlife to settle in savage areas 
//03/07/2008
-fixed crash from having no items available to bring to the depot 
-fixed problem with slaughter job spamming over inaccessible creatures 
-improved accessibility checks for various jobs 
-fixed problem with the king coming early and not actually showing up 
-fixed problem with wagons not unloading at the depot if you have more than one 
-made smoothed walls display correctly when designated for dig 
-stopped selected embark area from changing when civ is changed 
-placed silk cloth in the correct item category during embark 
-fixed problem with blank thoughts from old caves 
-stopped item names from spilling under point values in embark item list 
-made cage occupant list scroll before reaching instructions 
//03/06/2008
-added very small territories around sites in old saves 
-cleaned up the era/maps view in legends a bit 
-added more variability to selected colors for territory symbols 
-fixed problem leading to extra ghost towns 
//03/05/2008
-made entities claim territory during world generation 
-associated character/front/back color to entity symbols 
-added ability to view historical territory maps from legends 
//03/04/2008
-added framework for civilization territory 
-handled various era odds and ends 
//03/03/2008
-fixed a problem that would allow continued designation jobs to mess with other designations 
-stopped export restriction mandates from being violated by trader goods (no dwarves were punished, but noble becomes upset by this) 
-made soldiers lose inappropriate jobs like training when their squad is put on duty 
-stopped journey friendships from influencing leadership selection on embark 
-handled an issue with job persistence when a dwarf joins the guard 
-added some additional checks for well completion for well jobs 
-handled eras in legend mode 
-fixed item contaminant adjective spacing and duplicates 
//03/02/2008
-fixed gender swap in legends/relationships display of deities 
-fixed problem with infinite rejections in world gen that came from loading custom parameters 
-fixed a few problems with adding/deleting world gen parameter sets 
//02/28/2008
-added basic dynamic era naming 
-made at peace with wildlife tag apply only to natural creatures, and updated some of those tags 
-stopped natural creatures from ambushing adventurers that are at peace with wildlife 
-fixed crash bug related to rain destroying webs in evil forests 
-fixed problem causing low baby caps to affect population cap 


&color(Yellow,Black){02/24/2008: Released Dwarf Fortress 0.27.176.38c};~
 02/24/2008: Today was mostly spent vainly chasing after the Mac Power PC bug(s), but the 38c release should include a few welcome fixes anyway, assuming the site sprawl stops. I'm not sure if it's related to the infinite rejections that also sprang up. I can't reproduce either problem here, so it's somewhat difficult to hunt down their causes. 
-fixed problem with cleaning of site support numbers (possible cause of site sprawl) 
-fixed problem with command line generation of non-standard worlds

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