Ice brock + charcoal or coke = 1マスあたり6/7の高さのwater排出と か あるいは圧力で溶かすのをイメージして、Ice brock を投入すると水を排出する動力式のポンプとか Salty water + coal = Fresh water + rock salt brock とか Rock saltはMill で挽くことでtable Saltとなり、酒と同じように単体では調理できない食料として利用できます、とか実装してくれないかなぁ。。。
ごめん英wiki見たらそれどころじゃなかった! Major bug fixes (*)fixed problem with baron not arriving due to stale merchant reports (*)stopped old jobs/projectiles from tying up items on reclaim
Other bug fixes/tweaks (*)changed ring/bracelet symbol to make way for adv mode tools (*)cut kill-bragging to 5 kills (*)fixed bug through which demon could take over two or more civs in one year (*)name change: graveyard -> corpses (since it isn't appropriate for final burial) (*)stopped occupancy from being erased upon entering adv mode in arena (*)allowed labors to be toggled by category (*)added standing order for outdoor vermin refuse (*)fixed erroneous material bonuses in world gen fights (*)updated wrestling interface (*)implemented text for wrestling attacks (*)changed combat announcement colors and stun/paralyze color to light blue from light cyan (*)toes/fingers protected by armor (*)elves are now small e's to match their size (*)different soldier/civilian symbols for human/elf (as with the two dwarf symbols) (*)stopped triggerable vermin groups from becoming visible occasionally (*)fixed some old problems where input wasn't registering properly on movement, etc. (*)disabled need to eat/drink in adv mode until we get some more general work in (*)various minor adv mode tweaks and fixes
New stuff (*)added night creatures (*)added lairs for some creatures (*)added new travel screen (old worlds might have misplaced moons in the sky bar) (*)updated how adv mode sleep works, permission to sleep in buildings (*)updated character generation (*)added memorial slabs to dwarf mode (*)added shops with signs to towns (*)changed how lower body/head severs work (spinal sever required) (*)changed how guts popping out works (*)see file_changes.txt for some new modding tags (*)can get tasks from most people and report success to anybody friendly (*)added human castles (*)made peasants refer you to better quests (*)added banditry (*)added aimed attacks, random combat opportunities and the ability to use secondary attacks/weapons (both adv mode and dwf mode combat reports) (*)added (harder) rolling away for dodgers on the ground
86
名無しさん
今回はAdv modeの追加がメインだったね
迂闊に夜外で寝るとBogeymanの群れに襲われて死ねる そこらのゴブリンや野盗よりよっぽど強いし… 今まではこんなのいなかったよね確か。 これがadded night creaturesなのかな